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Showing posts from March, 2018

Compositing and Special Effects

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3/30/18 Week 1-14 Kamal Afiq [0330643] Games Design Week 1 Introduction to composition and special effects In our first week, we looked at a multitude of various title sequence and openings for shows and tv series. For my group, we looked at the intros for Westworld, Daredevil, the Defenders and Dark. What we noticed between all these intros is the heavy reliance for CGI, special effects and compositing to sell the show itself. A major reason for using these special effects is to give an abstract summation of the theme and mood of the respective show. Music was also used to great effect to sell the atmosphere of the show. The visuals were also synced to the music to create a coherent visual narrative. We realized that the major reason for having an intro is to give the viewer's an abstract glimpse into the world of the show that they are about to enter, and the complex special effects used for the intro are a major selling point for the theme. L...

Games Design Journal

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3/29/18 Week 1-14 Kamal Afiq [0330643] Games Design Week 6 Week I: Introduction to games and game design Today we were tasked with creating our own unique card game from a standard deck of 52 cards. Our game was as follows. The game can be played by up to 6 people. Each person is given 7 random cards at the beginning of the game. The game advances in turns around the players. When it is a particular player's turn, they must take a card from their hand and place it on a table; saying a certain number. If the other players 'have' the same card they may place their chosen card on the table as well. All those that place a card down can take another from the stack after everyone else has made their move in the round. The main mechanic of the game is the bluff. A person may say that they have chosen a specific card, while in fact it was a bluff and they have placed a different one. Anyone during the turn can take the chance and call out the person on a bluff; ...