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Showing posts with the label Exercises

Usability & Mobile Applications II

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5/29/18 Week 1-14 Kamal Afiq [0330643] Usability & Mobility Applications II Week 1 WK1 Original Information Hierarchy Header Taylor's design school Programmes  Contact About Programmes New Programmes Watch our show reel Happenings Image, button View more Portfolios Bachelor of design in creative media Interior architecture Foundation in design Interactive multimedia design Graphic communication design Social media Facebook share Twitter tweet                                                                                                                                         ...

Usability & Mobile Applications I

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4/10/18 Week 1-14 Kamal Afiq [0330643] Usability & Mobility Applications I Week 3 Usability & Mobility Applications I  During class today our objective was to redesign a boarding pass by AirAsia, and had to reorganize the informaton while keeping information architecture in mind. Our final design decided to use a lot more color to our advantage to highlight points of interest and the most important information on the boarding pass. Different sized text also helped to set up the visual hierarchy of the boarding pass, making it easy for the traveler to see the most important information. User Experience and Initial Ideation Usability is essentially the study of how a product works and is used. User Interfaces and User Experience can be derived from this study. User Interface is the front-end interface (buttons, drop-down lists) that the user interacts with while using an app, while the User Experience is the holistic experience that revolve...

Design Studies III: Changes & Conflict

4/02/18 Week 1-14 Kamal Afiq [0330643] Design Studies III: Changes & Conflict Week 1 WEEK I Ethics Ethics is a set of principles of right conduct, and is generally the nature of moral choices made by a person. Legalities - the rules that govern profession, e.g. copyright Integrity - principles of right conduct, e.g. contracts and crowd sourcing Morality - the general nature of moral choices made by a person, e.g. social responsibility Best practices to create effective visual design: Reduce the size and number of editions of documents (versions in German, Japanese...) Reduce translation (dependence on verbal and written language) Ease learning (easy to see and understand) Improve comprehension Further design considerations: Reading habits Study artistic expectations Allow for different learning styles Suppress unimportant details WEEK II Social Class Transformations A social class is a division of society based on social econ...

Compositing and Special Effects

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3/30/18 Week 1-14 Kamal Afiq [0330643] Games Design Week 1 Introduction to composition and special effects In our first week, we looked at a multitude of various title sequence and openings for shows and tv series. For my group, we looked at the intros for Westworld, Daredevil, the Defenders and Dark. What we noticed between all these intros is the heavy reliance for CGI, special effects and compositing to sell the show itself. A major reason for using these special effects is to give an abstract summation of the theme and mood of the respective show. Music was also used to great effect to sell the atmosphere of the show. The visuals were also synced to the music to create a coherent visual narrative. We realized that the major reason for having an intro is to give the viewer's an abstract glimpse into the world of the show that they are about to enter, and the complex special effects used for the intro are a major selling point for the theme. L...