DS1 Assignment 1 Conception
6/4/17 - Week 2
DST60103, Yip Jinchi
Design Studies I: Communication Theory
Assignment 1 Conception
DST60103, Yip Jinchi
Design Studies I: Communication Theory
Assignment 1 Conception
Concept work, research and development
During Week 1 and Week 2, me and my group proceeded to develop our idea for Assignment 1. Having interpreted the song as a linear story, and drawing from its heavy emphasis on visual narrative and imagery we decided it would be best to frame the message of the song into an interactive graphic novel.
The visual novel is different from traditional novels, because it requires the user's interaction to proceed along the story. Each panel is showed one after the other, and is only triggered when the user advances the scene. Our inspiration was the comics of Team Fortress 2.
We delved deeper into the undertones of the song, and concluded that it was primarily a socio-political commentary. Thus we decided to communicate Bob Dylan's message through the use of visual narrative in the form of a graphic novel.
The environment would play a major role in the novel, helping set the tone and atmosphere of each individual scene through style and a specially-chosen color palette. The main character would be a young "blue-eyed" boy growing up in 60's America. The story follows him witnessing racism, social divides, and him joining the army in Vietnam and then finally returning to a troubled home life.. He is succeeded by his daughter, who is a metaphor for the hope that the next generation would do better than the previous.
Different members of our group were tasked with different roles. Bop was in-charge of character design and art, Yau was in charge of story and digitization, Kumail headed script writing and the story, and I myself was the environment artist and head of digitization.
Over the weekend between Week and Week 2, I drew up a variety of landscapes in varying art styles and choice of color palettes as well as some panel prototypes. A different color palette and style invokes a different tone in each scene, so it was important to nail down the particular style we were to use.
I also came up with quick, digital versions of the sketches to test out how the color palette would look like.
Consultation with lecturer, Ms. Jinchi
During our consultation with our lecturer, we presented our ideas to her and she seemed quite pleased with the general direction and progress of our project so far. She suggested delving more into why Bob Dylan used the term "Blue-eyed Boy", agree on a proper story line and to just keep working on the project in general.
During the next few weeks we are to begin actual work on the project beginning with the story line and storyboards.
The visual novel is different from traditional novels, because it requires the user's interaction to proceed along the story. Each panel is showed one after the other, and is only triggered when the user advances the scene. Our inspiration was the comics of Team Fortress 2.
We delved deeper into the undertones of the song, and concluded that it was primarily a socio-political commentary. Thus we decided to communicate Bob Dylan's message through the use of visual narrative in the form of a graphic novel.
The environment would play a major role in the novel, helping set the tone and atmosphere of each individual scene through style and a specially-chosen color palette. The main character would be a young "blue-eyed" boy growing up in 60's America. The story follows him witnessing racism, social divides, and him joining the army in Vietnam and then finally returning to a troubled home life.. He is succeeded by his daughter, who is a metaphor for the hope that the next generation would do better than the previous.
Different members of our group were tasked with different roles. Bop was in-charge of character design and art, Yau was in charge of story and digitization, Kumail headed script writing and the story, and I myself was the environment artist and head of digitization.
Over the weekend between Week and Week 2, I drew up a variety of landscapes in varying art styles and choice of color palettes as well as some panel prototypes. A different color palette and style invokes a different tone in each scene, so it was important to nail down the particular style we were to use.
During our consultation with our lecturer, we presented our ideas to her and she seemed quite pleased with the general direction and progress of our project so far. She suggested delving more into why Bob Dylan used the term "Blue-eyed Boy", agree on a proper story line and to just keep working on the project in general.
During the next few weeks we are to begin actual work on the project beginning with the story line and storyboards.



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